Donjons & Dragoons: Characters Part 4…

The previous posts fleshed out the character of our in-game persona on a personal level: their strengths and weaknesses, their place in society and what they do. Now we will look at a set of characteristics that represent how they interact with the world outside of the the implications of birth and profession.

5. QUALITIES

Qualities represent those ineffable traits  which set a character apart from others of their birth and station. There are three of them: Élan, Leadership and Renown, and they are generated using information we have already generated for the character.

These three Qualities are an attempt to address three issues I think would have arisen during Professor Luther’s design of the game (as they did with Gygax) based upon the wargaming precepts of the day, namely the ‘rank’ or ‘level’ of the individual heroes and their ability to bolster the morale of troops, but also the literary implications of playing the ‘protagonist’ in what is, basically, an interactive novel of sorts.

Élan (Mettle+Luck+Soldier)

Jacques-Louis_David_-_The_Emperor_Napoleon_in_His_Study_at_the_Tuileries_-_Google_Art_Project

“In war, luck is half in everything…”

Most of the main protagonists in a narrative have the ability to survive and thrive regardless of their individual strengths and weaknesses. Something about being the focus of the story gives them the ability to persevere mentally and physically against all odds. This ‘plot armor’ tends to protect them from mortal (if not temporary) harm and gives them a reserve of inner will to experience the most horrific events, weakening them without breaking them until, at last, the narrative ends and their final fate can be realized.

In much the same way, our heroes will not be killed by the first musket round to fly their way, nor will they run in pants-wetting terror at the first sign of danger, because they have at their disposal an internal reserve of ardous, impetuous spirit called Élan.

A character’s base Élan is a combination of two character attributes: Mettle and Luck. These represent the character’s ability to avoid serious harm and impairment through mental toughness and outrageous fortune. To that we also add any ranks the character has in the Soldier trade, to represent a warrior’s ability to deflect or minimize the damage from blows. Any Élan lost during the game represents some of that reserve being worn down by lucky escapes from major injury, major wounds turned into non-lethal scratches and bruises or sheer, bloody minded determination keeping the character going despite the odds.

Élan, once lost, recovers slowly. You recover your Luck’s worth of Élan immediately after an encounter in which you lose it (up to the amount you had going into said encounter). After that, you recover 1 point per day (more with medical attention or the help of certain other items, like alcohol and pleasant company). Once out of Élan, the character is open for a killing blow and/or mental break.

Only major characters have Élan. The average soldier typically goes own with a single hit. They also run in terror as soon as they fail a Mettle test, unless they are led by someone with great…

Leadership (Charisma+[Soldier or Sailor]+Statesman)

The ability to command can lead others into situations where they would not normally go, and keep them there when the going get’s tough.
This Quality is useful for a number of in game effects. For each point spent:

  • You can reroll a die used for a Charisma check.
  • You can generate D6 Élan which can used by any character under your direct command to recover Élan loss.
  • In the Mass Battle rules, you can cancel a failed order (among other things).

Leadership recovers slowly, like Élan. You immediately recover your Charisma’s worth after a battle, and that amount again after each full day that passes.

 Renown (Starts at 0)

barrosa“By Jaysus, boys, I have the cuckoo!”

Sergeant Patrick Masterson, 87th Royal Irish Fusiliers

This quality represents the character’s fame and notoriety and recognition of their ability to perform great deeds. It is the most direct equivalent to ‘Level’ in OD&D, but instead of accruing as a result of experience points, it is awarded for great achievements during major events, like storming the breach at Badajoz and surviving, or capturing a French Eagle at the Battle of Barrosa. Each point of Renown allows the character to add +1 Success to any roll. Once spent, Renown points are gone for the rest of the current adventure.

FINIS

That was a short post, but we’re nearing the end of character creation and there is only one more thing to take care of at this point…